Rework on the Horizon


I've been hard at work on a new version of TeleCollision. The code had to practically be rewritten from the ground up, and there's a lot of level reworks and rewrites being done. I haven't been the best at posting updates as I work, but I'll be doing my best to post updates to Twitter and Tumblr as I develop this new version.

I'm making a lot of quality of life changes, expanding mechanics that already exists, and adding content. Information for all of this will be posted to social media with a few posts weekly. My intention is to start posting a monthly newsletter here, condensing the information that was posted in the previous month to social media.


One quality of life change I wanted to talk about is that the encounter system has been completely overhauled! Instead of floor tiles where random encounters can occur, enemy mobs will exist in the over world, and you can avoid battle by maneuvering away from them or around them.

Unfortunately, this update won't be available for time, as it is a massive one. I'm hoping you can follow the game on social media, as I'm very excited to share with you what's to come!

[url=https://twitter.com/TeleCollision]Twitter[/url]

[url=https://telecollision.tumblr.com/]Tumblr[/url]

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