Rework on the Horizon
I've been hard at work on a new version of TeleCollision. The code had to practically be rewritten from the ground up, and there's a lot of level reworks and rewrites being done. I haven't been the best at posting updates as I work, but I'll be doing my best to post updates to Twitter and Tumblr as I develop this new version.
I'm making a lot of quality of life changes, expanding mechanics that already exists, and adding content. Information for all of this will be posted to social media with a few posts weekly. My intention is to start posting a monthly newsletter here, condensing the information that was posted in the previous month to social media.
One quality of life change I wanted to talk about is that the encounter system has been completely overhauled! Instead of floor tiles where random encounters can occur, enemy mobs will exist in the over world, and you can avoid battle by maneuvering away from them or around them.
Unfortunately, this update won't be available for time, as it is a massive one. I'm hoping you can follow the game on social media, as I'm very excited to share with you what's to come!
Get TeleCollision
TeleCollision
Make your original character, and get stuck on an adventure
Status | In development |
Author | Zachary Fox |
Genre | Role Playing, Adventure |
Tags | Character Customization, GameMaker, LGBTQIA, Queer, Short, Singleplayer, Turn-Based Combat, Vampire |
Languages | English |
Accessibility | Subtitles |
More posts
- Balance Update to the TeleCollision DemoMar 18, 2024
- Small Demo Update!Mar 15, 2024
- New Demo Out Now!!!Mar 11, 2024
- Demo Rework UpdateJan 31, 2024
- New Demo Trailer and Demo Release WindowDec 18, 2023
- Rework Update March 2023: New Character Creator FeaturesMar 14, 2023
- Rework Update August 2022Sep 01, 2022
- Rework Update June 2022Jul 07, 2022
- Rework Update March 2022Jun 01, 2022
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